After talking with Paul Morris of Starrflight, he suspected that I may be experiencing “bounce up” from the rest that was contacting the FOB just enough to upset it's.
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Starflight - The Lost Colony is a sci-fi adventure game for a singleplayer with space exploration, character development, alien races toencounter, and an engrossing storyline that unfolds as the playergradually explores the galaxy. The Lost Colony is based on two previous gamesfrom Electronic Arts: Starflight (1986) and the sequel, Starflight II:Trade Routes of the Cloud Nebula (1988).Starflight features free-roaming gameplay that spans hundreds of star systems and numerous alien races. A compelling storyline pits the player against a vast enemy endangering all life in the galaxy. Hundreds of unique planetary systems filled with planets and asteroids that can be landed on and explored in real time. Players will interact with lifeforms (some hostile!) and mine minerals in order to raise capital for ship upgrades and fuel.
This project was developed over aperiod of several years in C with Allegro 4.2. It was intended to be released as freeware from the beginning (with approval from original Starflight creator, Rod McConnell). Early design work began in late 2006 with a small group of fans who developed early prototypes and concepts for about a year in their spare time. In late 2007, a group of UAT students gave the game a boost as an internship project and demonstrated it at GDC in early 2008, but it still had a long ways to go!
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By late 2008, script code brought the plot to life with more realistic alien encounters and a new quest system was added. In 2009, the engine and scripts were mostly finished and the game was submitted to IGF (but was not chosen as a finalist). By mid 2010, the last beta was released.
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